Dirty Experimental Guitar Song
The song at the top gave me a lot of headaches. The song was improvised as always and I recorded it live. But when I reviewed the audio material a day later (I just saved the project after I was done with the recording), I suddenly started to dislike the AmpliTube preset I had created for the song. And not just that, the guitar part had completely uneven loudness across the whole track and this happened the first time to me. It might be due to the fact that I didn’t have the compressors enabled during record but who knows. I had difficulties to fix it, I mean I never had it that difficult. I think a combination of a heavy limiter and a parametric EQ to kill the blatant peaks worked somehow, although, that changed also the tone but I didn’t like the preset I created anyway. Ironically, it was a clean guitar preset and I usually like them but this preset had too much treble when played with my Telecaster and it might be that I created the preset one day when I had the tone controls on the guitar dialed down (stupid, huh?). Yes, I think that might have been the problem why the preset was horrible.
But I must admit, I don’t want to say that the settings I used for the upload are now perfect. I just went full experimental mode and created a completely new preset for it. I usually don’t like overdrive emulation in amp sims or as plug-ins as it never really sounds real but that doesn’t mean that I don’t experiment with them. As I didn’t like the saved project anyway, what more could go wrong? I duplicated the guitar track multiple times to enable and disable them, setting up different new AmpliTube presets for them and to be able to decide later. I used the Fender SuperReverb amp in AmpliTube and when I combined an MXR Dynacomp with a T-Rex Mudhoney pedal, a tremolo pedal, a graphic EQ and a gain booster in AmpliTube, it sounded pretty fancy, at least after I fiddled with the knobs. I duplicated the guitar track with those settings and panned each of them individually hard to the left and right. The duplicated guitar track was then edited. I did, for example, disable the Mudhoney pedal and inserted a Fender ’63 Reverb pedal, a Seymour Duncan Shape Shifter, a BOSS SD-1, and the graphic EQ was set differently on that track as well.
I somehow ended up with a fairly light overdrive preset that sounded interesting enough, especially with the tremolo effects. I now had two different guitar tracks on each ear, one panned -29 to the right and the other -29 to the left to blend them a bit with each other. I think the double-tracking and the fact that I modified the tracks to blend with each other well, made the guitar sound fuller and the overdrive a lot more dynamic than with just one track. Talking about EQ, I really went with the “muffled” type of sound, maybe because I was annoyed by listening to my previous preset that had too much high-frequencies lol. So, what I did now is very unusual, but it was an interesting experiment. I also experimented with different room settings as I used a convolution reverb plug-in that has different impulse responses recorded at real locations. I liked the room recorded in the Clubhouse Rhinebeck New York but adjusted all room parameters and lowered the room size setting as well. I can’t say that I am perfectly happy with the tone I created but it was far worse previously and I didn’t want to delete the guitar song I recorded. So, hey, I had fun nonetheless.
And I think that’s what it is about. Playing guitar is fun, and experimenting with our records can be too. We have no professional gear or a studio where we can record stuff. So, I try to achieve something with the stuff I have. In my case, it’s guitars and software. And it’s fun to save my own progress on YouTube and maybe also some ideas, like guitar riffs and so. What do you think about the guitar track I recorded?