I mentioned it already but I do it again, World of Warcraft is a pay-to-win game now in my opinion, and I can just laugh about Blizzard´s attempted explanations. But I will dig a little bit into the topic again.
Isn´t it hilarious that developers of today prefer to care more about people who think that leveling is boring, and who didn´t even notice that the entire game has always been based on leveling? When we met those confused players in-game, we called them eBayers in the past. There were people who sold their World of Warcraft accounts on Ebay because they hated nearly all features of the game as they were only interested to start with the max level and without work. It was fairly easy to spot these players as they were overwhelmed with the game. And now comes Blizzard and introduces level boost microtransactions, to support this lazy player base. And I say this is just another shot in the own foot.
The heart of the community left the game already. There is only a community left which thinks that everything is too difficult and that it should be possible to reach everything without work. This is not the community which can keep the game alive. This is a community which will demand to achieve more and more in-game goals without work but instead with money. Their arguments often sound like “People are sick of leveling, that´s why they go for the boost.” when they talk about this game, that is bases on leveling. Strange? It is.
But there are still so many who hate pay-to-win games or even free-to-play games with all the paid advantages that are called microtransactions today, and there are still enough people who hate gold farmers and account sellers. But the joke is, all this is not only done by dubious Ebay sellers or so-called “China Farmers” anymore alone. It´s now done by Blizzard now too.
That means Blizzard does not only ask you to pay a monthly fee, in addition they are adding more and more microtransaction features which are so hated by hardcore players, the players which make a game popular and which keep a game alive. Blizzard adds features that many people seems to dislike because they are financially unethical and because they destroy the sense of playing games, the progress on the way to reach particular in-game goals.
This explains the shot in the foot. If there are still hardcore players in the community, Blizzard will do the best to lose the last of them. The players which are essential for a successful game, as said. If this isn´t stupid? What´s your opinion?